Friday, 31 December 2010

Mickey Mouse and Donald Duck

The Mickey Mouse and Donald Duck Cartoon Collections was a series of Disney videos showing off classic cartoon shorts released between 1936 and 1954. It was Disney's very first attempts at releasing its stable of Disney shorts to video, having been released in 1981, two years before Disney unveilled The Disney Channel. There were three videos released in all, each with six shorts. Each of the six shorts presented included two cartoons each starring Mickey Mouse, two each starring Pluto and two each starring Donald Duck. Interestingly, there were no cartoons that starred Goofy (the only time Goofy appeared in a cartoon was if he costarred alongside Mickey and/or Donald). Other patterns seemed to include at least one 1930s Mickey short each and one short each placing Donald opposite Chip 'n' Dale. Many of the presented shorts were reissued on later Disney releases on video and DVD.






Thru the Mirror is a Mickey Mouse cartoon short film produced by Walt Disney Productions, released by United Artists in 1936. In this cartoon short, Mickey has a Through the Looking-Glass-type dream that he travels through his mirror and enter a topsy-turvy world where everything is alive. While there, he engages in a Fred Astaire-type dance number with a pair of gloves and a pack of cards, until the cards chase him out of the bizarre world. The title is written as Thru the Mirror on the title card, but the alternative spelling Through the Mirror is used on the poster for the film.



Donald Fauntleroy Duck gets his draft notice and goes in, past all the amazingly enticing recruiting posters, to sign up. First he has to pass the physical. Despite his flat feet, he makes it. Donald wants to fly, but first he has to make it through Sergeant Pete's boot camp. He has a terrible time with close-order drills, and standing at attention without moving when he's over an ant-hill proves a real challenge. Eventually, Donald ends up on endless KP. Written by Jon Reeves



Saturday, 25 December 2010

Snow White and 7 Dwarfs



Snow White and the Seven Dwarfs is a 1937 American animated film based on Snow White, a German fairy tale by the Brothers Grimm. It was the first full-length cel-animated feature in motion picture history, as well as the first animated feature film produced in America, the first produced in full color, the first to be produced by Walt Disney, and the first in the Walt Disney Animated Classics canon.

Snow White and the Seven Dwarfs premiered at the Carthay Circle Theatre on December 21, 1937, and the film was released to theaters by RKO Radio Pictures on February 4, 1938. The story was adapted by storyboard artists Dorothy Ann Blank, Richard Creedon, Merrill De Maris, Otto Englander, Earl Hurd, Dick Rickard, Ted Sears and Webb Smith. David Hand was the supervising director, while William Cottrell, Wilfred Jackson, Larry Morey, Perce Pearce, and Ben Sharpsteen directed the film's individual sequences.

Snow White and the Seven Dwarfs was one of only two animated films to rank in the American Film Institute's list of the 100 greatest American films of all time in 1997 (the other being Disney's Fantasia), ranking number 49. It achieved a higher ranking (#34) in the list's 2007 update, this time being the only traditionally animated film on the list. The following year AFI would name the film as the greatest American animated film of all time and the best ever Walt Disney Animated Classics movie.

In 1989, the film was added to the United States National Fhttp://www.blogger.com/post-create.g?blogID=4873349609688585363ilm Registry as being deemed "culturally, historically, or aesthetically significant".

/ http://en.wikipedia.org/wiki/Snow_White_and_the_Seven_Dwarfs_(1937_film) /



Cinematic influences:

At this time, Disney also encouraged his staff to see a variety of films. These ranged from the mainstream, such as MGM's Romeo and Juliet (to which Disney made direct reference in a story meeting pertaining to the scene in which Snow White lies in her glass coffin), to the more obscure, including European silent cinema. The influence of German expressionism (examples of which exist in Nosferatu and The Cabinet of Dr. Calligari, both of which were recommended by Disney to his staff) can be found in Snow White and the Seven Dwarfs (as well as the two films to follow it), particularly in the scenes of Snow White fleeing through the forest and the Queen's transformation into the Witch. The latter was also inspired by 1931's Dr. Jekyll and Mr. Hyde, to which Disney made specific reference in story meetings.


Character Development:

OPEY:
Dubbed "Dopey" by his brothers, this loose-limbed dwarf has never spoken a word; as Happy explains to Snow White, "He never tried." But Dopey isn't really dopey, he's just childlike. Is it dopey to try and steal a second and third kiss from Snow White on your way to work, or to make yourself tall enough to dance with her by climbing on Sneezy's shoulders? Not at all. Dopey's a genius at fun and games (and a whiz at the drums to boot). He just doesn't mind looking silly along the way. So what if he wiggles his ears and shuffles his feet to his own skippity-skip beat? He's simply being himself, and that's pretty smart.

In the early development process on the film, Dopey was the "leftover" dwarf with no particular personality. Then one day animator Ward Kimball discovered vaudevillian actor Eddie Collins at a Los Angeles burlesque house. Kimball invited the baby-faced Mr. Collins to the studio to perform and improvise pantomimes of Dopey's reactions on film. Thanks much to Collins' innovative acting, Dopey assumed a very definite personality and soon became one of the animators' favorite dwarfs. Collins' pantomime turned out to be one of the first times live-action reference footage was shot for an animated film. The technique proved so successful that it's still used today. The inspiring Mr. Collins went on to perform live-action reference for Gideon in "Pinocchio" (1940).

GRUMPY:
No matter what anyone says, Grumpy is against it. This know-it-all naysayer has the disposition of an old boot: tough, craggy, and resistant to anything. When the dwarfs first find Snow White lying asleep across their beds, Grumpy gripes, "Angel, huh? She's female, an' all females is poison! They're full o' wicked wiles." When Bashful asks, "What're wicked wiles?" Grumpy admits, "I don't know, but I'm agin 'em." Like many an old boot, however, this one's really a softy inside. When Snow White kisses him on the forehead despite his complaints, he even smiles for a moment before regaining his mal-composure. Could it be that Grumpy may be grumpy partially to see who cares enough to put up with him? Whatever its source, his stubborn determination eventually proves invaluable. When the forest animals warn of trouble so dire that even his bossy rival, Doc, stammers, "What do we do?" it's Grumpy who leads the charge to save Snow White from the Wicked Queen.

During the party sequence, Grumpy plays an elaborately carved pipe organ designed to look like a row of totem poles. To achieve the organ's deep tonal quality, the soundmen blew into bottles partially filled with water. Unfortunately, the ingenious solution created as many problems as it solved: As the recording sessions went on, slight temperature changes and natural evaporation kept altering the pitch of the bottles' notes.

DOC:
If the Seven Dwarfs have a leader, it has to be Doc (though he's far too good-natured to ever make it official). When there's an important decision to be made, Doc is usually the one to make it. After returning to the cottage to find it mysteriously tidied up, he nervously demands: "Search every cook an' nanny, uh, hook an' granny, uh, crooked fan -- uh, search everywhere." Doc's mind often works faster than his mouth when he's excited, but his judgment's always sound. Doc takes it upon himself to convince his fellows that the hardships they must endure in allowing Snow White to stay are worth it -- even that strange custom of washing up. And only he knows how to get that "old warthog" Grumpy into the wash trough.

Sometimes Doc himself doesn't know how wise he is. As the dwarfs leave for the mine after Snow White arrives, he warns Snow White, "Now don't forget, my dear, the old Queen's a sly one, full of witchcraft. So beware of strangers." Before voicing Doc, actor Roy Atwell had already developed his word jumbling skills (or "Spoonerisms") in his popular radio comedy act. Perce Pearce, one of the film's sequence directors, did a good rendition of Doc, and so doubled as the live-action model.

BASHFUL:
More than shy, Bashful's a hopeless (make that hopeful) sentimentalist. When the dwarfs return to find their cottage mysteriously tidied up, he's even sentimental about his newly cleaned cup, lamenting that "the sugar's gone" as if he'd lost a dear friend. While everyone's suspicious upon finding Snow White asleep across their beds, Bashful's the first one to see her for who she really is, observing, "She's beautiful, like an angel." Indeed, Bashful can't help but blush, twist his beard into knots, and bat his eyelashes whenever Snow White's around. And when the dwarfs ask her to tell them a story, Bashful, of course, requests "a looove story." To his delight, that's exactly what they get.

In the initial development stages of the production, Bashful's character was to have a high-peaked skull which made him ashamed to take off his hat, and the rest of him resembled Dopey's eventual character design. It was later decided that Bashful didn't need such an elaborate reason to be bashful -- he simply was.

SLEEPY:
Sleepy sneaks in his Z's anytime and anywhere he can, but none of the other dwarfs ever complains. Maybe that's because he works just as hard in their diamond mine as the others, albeit in a more relaxed fashion. In fact, he's so relaxed, and yawns so widely, that the resident housefly keeps buzzing into his mouth in hopes of finding a nice warm home. But even on the perpetual verge of a nap, Sleepy turns out to be twice as observant as his fellows when it most matters. Strangely goaded and prodded by the forest animals outside their mine, none of the dwarfs can figure out what's going on until Sleepy yawns, "Maybe the old Queen's got Snow White." Thanks to Sleepy, the dwarfs are soon off to the rescue.

In addition to voicing Sleepy, actor Pinto Colvig was also well known as the voice of Goofy.

SNEEZY:
No, Sneezy doesn't sneeze all the time ... just at the worst of times, like when the dwarfs have returned from the diamond mine to search for the mysterious "cleaning monster" in their midst. After a particularly violent sneeze, which sends them tumbling in its wake, he protests,"I couldn't help it ... when you gotta go, you gotta ... I-I-I, i-i-i-it's comin'." So his pals quickly jump him and tie his nose in a knot. Instead of getting angry, poor Sneezy's grateful. He's just as annoyed by his condition as the other dwarfs. But when all is said and done, his fellows are quick and happy to lend him a sneeze-stifling hand. It's all part of being a dwarf. Just keep Sneezy away from the goldenrod ...

After reading an article in "Variety" that said there was to be a character named "Sneezy" in Disney's upcoming production of "Snow White and the Seven Dwarfs," a comedian named Billy Gilbert contacted Walt by phone to say that his specialty happened to be comic sneezes. Walt agreed to audition him and, upon witnessing Mr. Gilbert's bewildering range of on-cue sneezes, Walt hired him on the spot. He reprised this act as the comic giant, Willie, in "Fun and Fancy Free" (1947).

HAPPY:
Without Happy around, Grumpy might not be quite as grumpy. For Happy's just too infernally cheerful about everything. When the dwarfs think there's a monster hidden under the blankets, Happy cheerily asks, "Which end do we kill?" And when the "monster" turns out to be a slumbering Snow White, Happy's even happier. But not even he can find any joy in his life after Snow White's bitten into the Witch's apple and fallen into a sleeping death. With any luck he'll get to live up to his name again someday ...

Although originally brought to the studio to perform live-action reference for Dopey, rotund vaudevillian actor Eddie Collins performed a jaunty routine that became the inspiration for Happy's fleet-footed dance in the party sequence.

/ http://disney.go.com/vault/archives/characters/sevendwarfs/sevendwarfs.html /

Sunday, 28 November 2010

Saturday, 20 November 2010

What is that sound?

Norman McLaren: Pen Point Percussion





Scottish-born Canadian animator who made something spectacular. He draw his animations stright on the film. But what is more interesting. In this film he draw sound and recorded it stright from film.

Some another great work of his.



























vince collins - malice in wonderland



A jet-propelled white rabbit flies through the vulva of a supine woman into a wonderland where people and objects turn inside out, changing shapes and identities at warp speed. Events roughly follow Lewis Carroll's "Alice in Wonderland." The caterpillar and the queen make appearances, as does Alice. Images and symbols are often sexual. At the end, Alice asks, "Who has had such a curious dream?"
(http://www.imdb.com/title/tt0142641/)

Vince Collins - - Who He Is -
Child of God, husband, father, son, brother, friend.

- Hats He Wear -
Worship pastor, musician, songwriter [receiver],
singer, audio engineer & producer.

Thursday, 18 November 2010

St. Pancras station animation



Story line:

Person who is emocionaly empty sits in the St. Pancras railway station cafe. He has to leave his old life, and start a new one. He sits lonely and wonders in his mind, should he stay or go. He thinks that bottle of vine could help him to deside. He is lives so deep in his inner world that he event don't manage crowd passing by.
Character, looks in the glass and sees his face breaking and disapearing in some other reality.
Then his mind starts playing tricks with him. He feels stress. Then there is this train going trough his head. He realises, that there is nothing to do as leave his past and travel to the future. This is so hurtful that it makes him cry.

Reseach:

This animation is created as St. Pancras station project for making research as animated film. I had to go to station, make sketches with people, sketch interior and exterior. As well we had to record sound from station. For not missing story line I had to concentrate on crowd as individuals and trains which where the main sources for sound and creating characters.
I tried to make this short film simply as possible. As I am into abstract, sureal and experimental animation, I tried to make a stress on symbolism. It is great to hear all those different things what viewers think and how they feel your work. Symbolism helps to make a links between story and experience, life and individual position. Because every viewer is personality and everyone has different experience none will see something one and similar. That is the reason why this film don't have one obvious final. It is for everyone make theyr own final. Almost make theyr own story.


Thursday, 4 November 2010

Winsor McCay - gertie the Dinosaur research

‘Gertie the Dinosaur is a 1914 American animated short film by Winsor McCay. Although not the first animated film, as is sometimes thought, it was the first cartoon to feature a character with an appealing personality. The appearance of a true character distinguished it from earlier animated "trick films", such as those of Blackton and Cohl, and makes it the predecessor to later popular cartoons such as those by Walt Disney. The film was also the first to be created using key-frame animation. The film has been selected for preservation in the United States National Film Registry, and was named #6 of The 50 Greatest Cartoons of all time in a 1994 survey of animators and cartoon historians by Jerry Beck.' 

How Gretie The Dinosaur was created:

  ‘In creating the film, McCay came up with a number of techniques that would later become standard in the animation industry. He used registration marks to keep the background aligned from frame to frame, so that it did not appear to "swim", as often happened in early cartoons. He avoided some repetitious work by re-using drawings, in what would later be called cycling. He devised what he called the "McCay Split System", the first occurrence of key-frame animation. Rather than draw each frame in sequence, he would start by drawing Gertie's key poses, and then go back and fill in the frames between. McCay was also very concerned with accurate timing and motion; he timed his own breathing to determine how to animate Gertie's breathing, and included subtle details such as the ground sagging beneath Gertie's great weight.
  Gertie the Dinosaur was produced before the introduction of later time-saving techniques such as cel-animation. To create the film, McCay himself drew thousands of frames of Gertie on individual 6.5 x 8.5 inch sheets of rice paper. He hired neighbour and art student John A. Fitzsimmons to draw the backgrounds. Fitzsimmons carefully re-traced the rocks, lake and tree from a master drawing onto each sheet of rice paper.’            (http://en.wikipedia.org/wiki/Gertie_the_Dinosaur /)


 
 ( www.redstudio.moma.org )


  McCay clearly saw Gertie as ‘a woman with her own mind’, and sought her identity in its own right by conducting a dialogue with her when he showed his film during vaudeville act. McCay attempted to sustain the illusion that Gertie was corresponding to his commentary by synchronising his actions accordingly and concluded his film with Gertie apparently lifting McCay up while he, of course, exits stage left. McCay appears to discourse between animation and live-action film in the medium’s early years. It is as if the early animators wanted to constantly expose the limitations of representing ‘reality’ on film and insist upon the domain of ‘fantasy’ as: first, the most appropriate mode of expression for the cinematic form and, most specifically, the animated form; second, as the most versatile model by which to create amusement and illusion; and third, as the most expressive vocabulary by which to interrogate the complexities of the human conditions.    (‘Understanding Animation’ by Paul Wells)
My point of view:
  Fact that caught my eye was how McCay express all movements and expressions trough Gertie. The fact is - there were no technologies and possibilities to make characters move so smoothly but McCay achieved it with thousands of sketches.
  As far as I am concerned movement of animals, especially of dinosaur, is much more complicated than human is.
  Also, I want to add his brilliant idea, how to make this animation more eye catching with sound technique he used. Because of the fact, that in 1914 there was no sound to any film whatsoever. The way he talks with this dinosaur, gives greater impression to the viewer that Gertie is almost alive. That Gertie actually is in this cinema or theatre. What makes it more realistic are two moments. Firstly, when McCay throws an apple to Gertie and it becomes as a pumpkin in animation. Secondly, in the end author himself (his animated version) climbs on Gertie's head and she takes him out of the screen.          
  In the end I could just admire all the work that Winsor McCay invested to create this animation. Important fact to add is, he even has timed his own breathing to determine how to animate Gertie's breathing.
  Of course, all this could not be done without group of people who helped him, for example McManus, who helped him sketching this dinosaur and John A. Fitzsimmons who draw the backgrounds.

Tuesday, 19 October 2010

What is animation?

  A working definition of animation is practise, is that it is a film made by hand, frame-by-frame, providing an illusion of movement which has not been directly removed in the conventional photographic sense.

  'If it is the life-action film's job to present physical reality, animated film is concerned with metaphysical reality - not how things look, but what they mean.' (Hoffer, 1981 : 3)

  To animate, and related words, animation, animated and animator all derive from the latin verb animare, which means 'to-give-life-to' and within the context of the animate film, this largerly means the artifical creation of the illusion of movement in inanimatelines and forms.